Framework

Cursored or Full Tree

There are two ways to look at object graphs used for defining ViewModels in MDriven.

“Cursored” or “Full Tree”

Consider this model:

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Lets say we have 1 Class1 object that has 2 Class2 objects and for each Class2 object there are 2 Class3 objects. This would give us an instance diagram of actual objects like this:

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In MDriven you can build a ViewModel to show this information with nestings – lets say we build ViewModel rooted in 1 instance of a Class1 object – with a table of Class2 objects, and a master detail from each Class2 object to show the corresponding Class3 objects. This would be a good example of a “cursored” approach to handling the data.

What I mean with Cursored is that there is a cursor on the Class2 level that points to 1 of the Class2 objects and that this (pointing) decide which 2 of the total of 4 Class3 objects that will be visible:

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The objects with fat circle are the Cursors – there can be only 1 Cursor per level. The first level (the blue, the root) is given and will always be the root object. The Last/lowest level has nothing to cursor under it and can be neglected. The objects with dotted frame will not be onscreen/visible in a cursored view.

If we however do not want the cursored master detail – we can just as well look at the objects as a full-tree, meaning that all the objects may be available/visible at the same time.

Why is this important? As the depth of the graph grows (increase in levels/nestings) the different strategies (cursored or full tree) will deviate in possible optimizations.

Assume we introduce a class4 and give that 2 objects per owner of class3:

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If we are in a cursored view and we have the objects above – but we have not yet selected one of the class3 objects as the cursor – then we will not see any of the Class4 objects.

The moment we do choose a class3 object – we will see the corresponding Class4 objects. It is ok for a level cursor to be null – or unpicked. The object graph above would have needed to load only 1 blue, 2 yellow and 2 orange objects – totaling to 4 objects.

If we look at the object graph from the full tree perspective we need to load 1 blue, 2 yellow, 4 orange, 8 green – totaling to 15 objects.

When using MDriven Turnkey – we implement the ViewModel with the VMClass and this use the full tree strategy. Using the full tree strategy makes it possible to build any UI-rendering on top of the ViewModel – like a tree that shows all the objects at the same time. Using legacy approaches with MDriven Framework the developer typically placed a Handle per level of the display tree and had a cursor-handle to keep the cursor object pointer.

It may be beneficial to use the cursored pattern even in Turnkey – to reduce objects needed to load – and it is easy to do with the MDriven declarative ViewModels by using the vCurrent_ variables on each level.

ViewModel for full tree strategy – giving access to all objects in UI and hence can show everything at the same time:

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ViewModel for Cursored strategy – to reduce what is loaded in advance and reduce what is available to a client side UI:

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To get the Cursored approach in Turnkey we have “flattened” the Nestings from being 3×1 levels to being 1×3 level – lifting up the cursor variable to the root.

What we have done by this maneuver is to go from this:

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to this:

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